Tuanany, Sarbanun (2025) The Effectiveness of Gamification Strategy on English Vocabulary Enhancing at SDN Ngronggo 8 Kediri. Skripsi thesis, UNIVERSITAS ISLAM KADIRI.
![[thumbnail of 21020230049_ABSTRAK.pdf]](http://repo.uniska-kediri.ac.id/style/images/fileicons/text.png) Text
            
              
Text
21020230049_ABSTRAK.pdf
Download (98kB)
Abstract
This study examines the effectiveness of Blooket media in enhancing English vocabulary among students. A quantitative research approach was employed, utilizing a pre-experimental design with a single group pre-test and post-test. The participants included 31 fifth-grade students from SDN Ngronggo 8 Kediri during the 2024/2025 academic year. The findings revealed that the average pre-test score was 67.25, while the post-test score increased to 81.61, indicating a marked improvement. Statistical analysis using a paired sample t-test yielded a significance value (2-tailed) of 0.001, which is less than the threshold of 0.05, confirming a significant increase in vocabulary performance. These results demonstrate that the implementation of Blooket media effectively enhances students' English vocabulary learning.
Keywords: gamification, Blooket media, vocabulary enhancement, elementary education
| Item Type: | Thesis (Skripsi) | 
|---|---|
| Subjects: | 400 - Bahasa (Bahasa Indonesia dikelas 499) > 400 Bahasa > 407 Pendidikan, riset dan topik terkait tentang Bahasa 400 - Bahasa (Bahasa Indonesia dikelas 499) > 420 Bahasa Inggris dan Inggris kuno > 420 Bahasa Inggris dan Inggris kuno (Anglo-Saxon) | 
| Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris | 
| Depositing User: | Perpustakaan Pusat | 
| Date Deposited: | 06 Oct 2025 01:07 | 
| Last Modified: | 06 Oct 2025 01:07 | 
| URI: | http://repo.uniska-kediri.ac.id/id/eprint/1584 | 
Actions (login required)
Downloads
Downloads per month over past year
 
        		