Tuanany, Sarbanun (2025) The Effectiveness of Gamification Strategy on English Vocabulary Enhancing at SDN Ngronggo 8 Kediri. Skripsi thesis, UNIVERSITAS ISLAM KADIRI.
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Abstract
This study examines the effectiveness of Blooket media in enhancing English vocabulary among students. A quantitative research approach was employed, utilizing a pre-experimental design with a single group pre-test and post-test. The participants included 31 fifth-grade students from SDN Ngronggo 8 Kediri during the 2024/2025 academic year. The findings revealed that the average pre-test score was 67.25, while the post-test score increased to 81.61, indicating a marked improvement. Statistical analysis using a paired sample t-test yielded a significance value (2-tailed) of 0.001, which is less than the threshold of 0.05, confirming a significant increase in vocabulary performance. These results demonstrate that the implementation of Blooket media effectively enhances students' English vocabulary learning.
Keywords: gamification, Blooket media, vocabulary enhancement, elementary education
Item Type: | Thesis (Skripsi) |
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Subjects: | 400 - Bahasa (Bahasa Indonesia dikelas 499) > 400 Bahasa > 407 Pendidikan, riset dan topik terkait tentang Bahasa 400 - Bahasa (Bahasa Indonesia dikelas 499) > 420 Bahasa Inggris dan Inggris kuno > 420 Bahasa Inggris dan Inggris kuno (Anglo-Saxon) |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris |
Depositing User: | Perpustakaan Pusat |
Date Deposited: | 06 Oct 2025 01:07 |
Last Modified: | 06 Oct 2025 01:07 |
URI: | http://repo.uniska-kediri.ac.id/id/eprint/1584 |
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